Black Eye Camera - Powerful Procedural Camera System for Games and Cinematics

Black Eye Technologies
Unreal Engine Versions
5.5-5.7
Distribution Method
Plugin
Asset Version
1.1.12
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Description

Elevate your Unreal project's cameras using Black Eye cameras' procedural camera system which look through the lens to shoot your content like a pro and iterate at the speed of thought!

Designed over many years across numerous AAA titles, CG films and more. Black Eye is for gameplay, cinematics, mocap stages, previs, layout, esports - anyone working with cameras in UE. You get real-time dynamic, authentic to reality camera controls for instant iteration and effortless experimentation.


Who’s it for?


Gameplay Designers

Build smart, responsive cameras that adapt to gameplay -  from third-person to driving, RTS, FPS, and more. Tweak in play mode and save instantly.


Cutscene Artists

Design once, deploy anywhere. Black Eye cameras adapt to character scale, speed, and scene changes - perfect for flexible, cinematic storytelling even with variable scenarios


Previs Artists

Create a bank of Black Eye shots - wide, close-up, drone, cowboy - and assemble them as clips on Sequencer. Rearrange and retime them without reanimating cameras. Each shot dynamically adapts to character changes and layout tweaks, so your edit stays flexible and you can get closer to the story.


Mocap Studios • Esports • Multiplayer

Black Eye gives you real-time, director-level control across live mocap stages, esports events, and dynamic multiplayer games. Smart cameras that follow the action in real-time.


What you get

Black Eye is Compatible with UE 5.1 and beyond, and all their deployment platforms.


Follow Component

Controls camera movement with damping, deadzones, and multi-target support. A very powerful and versatile module to move the camera.


LookAt Component

Lens-based rotation control with screen-space framing, multi-target tracking, dynamic FOV, and velocity-based look-ahead. Cinematic composition on whatever is happening.


Cross Camera

Two-subject camera ideal for dialogue, combat, and face-to-face interaction.


Camera Switcher, automatic editing

Use your keyboard or input device to switch cameras, assign knobs for zoom and composition tweaking, have cameras automatically cut based on which one has the best shot


Multi-Subject Tracking

Follow and frame multiple targets with adjustable per-subject weighting.


Blueprint Ready

Every property is exposed to Blueprint for real-time, event-driven behavior.


Demo Scenes Included

Explore ready-to-go setups that demonstrate core workflows.


Prebuilt Rigs

Drop-in cameras — just assign subjects and go.


Meet the creators

Gerald Orban

Technical lead on the original Cinemachine, senior dev at Unity’s innovation team, expert in real-time camera tools and procedural systems.


Adam Myhill

Cinemachine creator, technical Emmy-winner, cinematographer, former Unity Creative Director, 40+ game credits - obsessed with great cameras for over 20 years.


Technical details

Features:

  • Unreal's most advanced camera animation system through Black Eye cameras

  • Create natural feeling cameras using simple components and rules

  • Follow module - your cameras dynamically follow any number of actors in your scene

  • Look At module - compose your subjects on screen

  • Prebuilt blueprints you can use immediately in your Unreal project

  • Full sequencer support


Code Modules:

  • Black_Eye (Runtime)

  • Black_Eye_Editor (Editor)


Number of Blueprints: 6


Number of C++ Classes: 8 (UCLASS(), runtime classes)


Network Replicated: No* (*we have not yet tested Black Eye through network replication)


Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

  • Linux: Yes


Supported Target Build Platforms:

  • Windows

  • Linux

  • MacOS

  • Android


Documentation Link: https://docs.google.com/document/d/1ZKh-YPxX0p-UZEIdnBawAS-plV2rjhoOQ6bWOcLqTt4/edit?usp=sharing


Example Project: See Content folder within the plugin for example scene


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