Action-Adventure Movement System
Description
Action-Adventure Movement System (AAMS) – Complete Blueprint Action-Adventure Gameplay Foundation (Motion Matching + State Machine).
AAMS is a complete action-adventure gameplay foundation for Unreal Engine — not just a locomotion system.
Built 100% in Blueprints and fully network replicated, AAMS gives you a massive library of movement, traversal, interaction, and environmental gameplay mechanics that already work together in one modular framework. It includes 470+ AAA-quality animations and continues to grow with major updates like Motion Matching support, Rail Grinding, and more.
Whether you're building an action-adventure, RPG, ARPG, platformer, or open-world game, AAMS helps you prototype faster and ship sooner without stitching together multiple plugins, animation packs, and custom traversal systems.
AAMS is designed to be easy to customize and easy to integrate:
Use it as the foundation of a brand-new project
Or add features into your existing game step by step
Adjust speeds, jump heights, timings, limits, and animation data in Blueprints and Data Tables
Swap in your own animations or expand the system as needed
It also includes Motion Matching and State Machine examples, so you can choose the workflow that fits your project and team.
------------------------------------------------------------------------------------
Core Mechanics Included
Movement & Traversal
Ground Locomotion — walk, jog, sprint, crouch, dash, and responsive blending
Jumping & Vaulting — standard jumps, wall jumps, obstacle vaults, climbing vaults
Wall Movement — wall running, wall sliding, wall jumping
Ledge Climbing System — free hang, braced hang, ledge-to-ledge movement, corner turns (in/out), climbing transitions
Ladders & Vertical Traversal — climb ladders and traverse multi-level spaces
Beam Traversal — walk on beams and hang beneath them
Narrow Passages — squeeze through tight spaces
Ziplines & Parachutes — fast traversal and aerial movement
Free Fall & Hard Landings — impact reactions and grounded recovery
Slope Sliding — slide down steep surfaces with proper movement handling
Ropes, Rails & Swinging
Rail Grinding — modular rails with per-rail speed, mesh, sound, FX, turning, and rail-to-rail jumping
Rope Climbing & Swinging — climb ropes and swing with aligned traversal animations
Pole Swinging & Launching — dynamic swing traversal with launch transitions
Grappling Hook System — grappling with UI and mesh examples, alignment and traversal support
Water Systems
Surface Swimming
Underwater Swimming
Swim-to-Ledge Transitions
Breath / Drowning Support for underwater gameplay and survival mechanics
Interactions & Gameplay Systems
Door Interactions — supports multiple opening directions and locked doors
Levers & Buttons
Push / Pull Objects — including objects that float and use gravity on slopes / edges
Moving Platforms
Puzzle & Traversal Interaction Support — designed to work with action-adventure style mechanics
Obstacles, Feedback & Gameplay Extras
Obstacle Examples — swinging hammers, trap doors, moving blocks, jump pads
Footstep System — sounds and footprints based on surface type
Stats Support — stat pickups and stat-driven gameplay integration examples
------------------------------------------------------------------------------------
Animation & Workflow Features
470+ Included Animations
A large animation set covering movement, traversal, and interaction mechanicsAnimation Blueprint Included
Fully set up for blending, overlays, state changes, and traversal actionsMotion Matching Example (UE5.5+)
Includes a Motion Matching example setup using the UE5 skeletonState Machine Example Included
Traditional state-machine locomotion setup included and supported alongside Motion MatchingMotion Warping & Distance Matching
Smooths out landings, grabs, traversal alignment, and interaction positioningAnimation-Driven Mechanics
Core actions are built around animation timing and clean transitionsModular Animation Data Tables
Easily swap animations per character or project without rebuilding core logic
------------------------------------------------------------------------------------
Why Developers Choose AAMS
Complete Action-Adventure Foundation
Movement, traversal, interactions, obstacles, and gameplay systems in one package100% Blueprint-Based
Easy to understand, modify, and extend without C++Fully Replicated
Built for multiplayer-ready projectsActor Component Integration
Add AAMS to your character and integrate features modularlyEasy to Customize
Tune speeds, jump heights, climb limits, animation timing, and moreThird-Person & First-Person Support
Includes camera support for multiple gameplay stylesClean, Modular Blueprint Design
Built to be expanded for custom mechanics and project-specific gameplayDemo Content Included
Example levels with traversal, interactions, obstacles, and gameplay scenariosIntegration Tutorials & Documentation
Step-by-step guidance for setup and expansionConstant Updates + Active Discord
Ongoing improvements and a strong support community69 ★★★★★ Reviews
Trusted by developers building real projects
Technical details
Features:
Double Jump
Grappling Hook
Slidable Slopes
Wall Running
Sprint
Crouch
Dodge
Evade
Dash
Vault
Vine Wall Climb
Ledge Climb
Narrow Passages
Wall Jump
Slide
Swim
Zipline
Beam Walk
Parachute
Ladder Climb
Push Objects
Push Over Objects
Simple Interact System
Doors
Footsteps
Compass System
Modular Elevator System V1.0 Integrated
Traps, Obstacles, and Moving Platforms
Teleporter
Popup Widget
Network Replicated
Number of Blueprints: Movement System: 8 Actor Components, 6 Interfaces, 14 Movement Actors Interaction System: 9 Interactable Actors, 3 Triggers, 4 Traps/Obstacles Demo Level: 6 Demo Level Actors, BONUS: Modular Elevator System V1.0: 2 Interfaces, 8 elevator types, 3 Call trigger types
Number of animations: 455
Input: Keyboard, Mouse, Gamepad
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://travistygames.com/docs-category/aams/







