Action-Adventure Movement System

travisty games
Unreal Engine Versions
5.7
Distribution Method
Complete Project
Asset Version
2.0.16
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Description

Action-Adventure Movement System (AAMS) – Complete Blueprint Action-Adventure Gameplay Foundation (Motion Matching + State Machine).

AAMS is a complete action-adventure gameplay foundation for Unreal Engine — not just a locomotion system.

Built 100% in Blueprints and fully network replicated, AAMS gives you a massive library of movement, traversal, interaction, and environmental gameplay mechanics that already work together in one modular framework. It includes 470+ AAA-quality animations and continues to grow with major updates like Motion Matching support, Rail Grinding, and more.

Whether you're building an action-adventure, RPG, ARPG, platformer, or open-world game, AAMS helps you prototype faster and ship sooner without stitching together multiple plugins, animation packs, and custom traversal systems.

AAMS is designed to be easy to customize and easy to integrate:

  • Use it as the foundation of a brand-new project

  • Or add features into your existing game step by step

  • Adjust speeds, jump heights, timings, limits, and animation data in Blueprints and Data Tables

  • Swap in your own animations or expand the system as needed

It also includes Motion Matching and State Machine examples, so you can choose the workflow that fits your project and team.


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Core Mechanics Included

Movement & Traversal
  • Ground Locomotion — walk, jog, sprint, crouch, dash, and responsive blending

  • Jumping & Vaulting — standard jumps, wall jumps, obstacle vaults, climbing vaults

  • Wall Movement — wall running, wall sliding, wall jumping

  • Ledge Climbing System — free hang, braced hang, ledge-to-ledge movement, corner turns (in/out), climbing transitions

  • Ladders & Vertical Traversal — climb ladders and traverse multi-level spaces

  • Beam Traversal — walk on beams and hang beneath them

  • Narrow Passages — squeeze through tight spaces

  • Ziplines & Parachutes — fast traversal and aerial movement

  • Free Fall & Hard Landings — impact reactions and grounded recovery

  • Slope Sliding — slide down steep surfaces with proper movement handling

Ropes, Rails & Swinging
  • Rail Grinding — modular rails with per-rail speed, mesh, sound, FX, turning, and rail-to-rail jumping

  • Rope Climbing & Swinging — climb ropes and swing with aligned traversal animations

  • Pole Swinging & Launching — dynamic swing traversal with launch transitions

  • Grappling Hook System — grappling with UI and mesh examples, alignment and traversal support

Water Systems
  • Surface Swimming

  • Underwater Swimming

  • Swim-to-Ledge Transitions

  • Breath / Drowning Support for underwater gameplay and survival mechanics

Interactions & Gameplay Systems
  • Door Interactions — supports multiple opening directions and locked doors

  • Levers & Buttons

  • Push / Pull Objects — including objects that float and use gravity on slopes / edges

  • Moving Platforms

  • Puzzle & Traversal Interaction Support — designed to work with action-adventure style mechanics

Obstacles, Feedback & Gameplay Extras
  • Obstacle Examples — swinging hammers, trap doors, moving blocks, jump pads

  • Footstep System — sounds and footprints based on surface type

  • Stats Support — stat pickups and stat-driven gameplay integration examples


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Animation & Workflow Features
  • 470+ Included Animations
    A large animation set covering movement, traversal, and interaction mechanics

  • Animation Blueprint Included
    Fully set up for blending, overlays, state changes, and traversal actions

  • Motion Matching Example (UE5.5+)
    Includes a Motion Matching example setup using the UE5 skeleton

  • State Machine Example Included
    Traditional state-machine locomotion setup included and supported alongside Motion Matching

  • Motion Warping & Distance Matching
    Smooths out landings, grabs, traversal alignment, and interaction positioning

  • Animation-Driven Mechanics
    Core actions are built around animation timing and clean transitions

  • Modular Animation Data Tables
    Easily swap animations per character or project without rebuilding core logic


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Why Developers Choose AAMS
  • Complete Action-Adventure Foundation
    Movement, traversal, interactions, obstacles, and gameplay systems in one package

  • 100% Blueprint-Based
    Easy to understand, modify, and extend without C++

  • Fully Replicated
    Built for multiplayer-ready projects

  • Actor Component Integration
    Add AAMS to your character and integrate features modularly

  • Easy to Customize
    Tune speeds, jump heights, climb limits, animation timing, and more

  • Third-Person & First-Person Support
    Includes camera support for multiple gameplay styles

  • Clean, Modular Blueprint Design
    Built to be expanded for custom mechanics and project-specific gameplay

  • Demo Content Included
    Example levels with traversal, interactions, obstacles, and gameplay scenarios

  • Integration Tutorials & Documentation
    Step-by-step guidance for setup and expansion

  • Constant Updates + Active Discord
    Ongoing improvements and a strong support community

  • 69 ★★★★★ Reviews
    Trusted by developers building real projects


Technical details

Features:

  • Double Jump

  • Grappling Hook

  • Slidable Slopes

  • Wall Running

  • Sprint

  • Crouch

  • Dodge

  • Evade

  • Dash

  • Vault

  • Vine Wall Climb

  • Ledge Climb

  • Narrow Passages

  • Wall Jump

  • Slide

  • Swim

  • Zipline

  • Beam Walk

  • Parachute

  • Ladder Climb

  • Push Objects

  • Push Over Objects

  • Simple Interact System

  • Doors

  • Footsteps

  • Compass System

  • Modular Elevator System V1.0 Integrated

  • Traps, Obstacles, and Moving Platforms

  • Teleporter

  • Popup Widget

  • Network Replicated

Number of Blueprints: Movement System: 8 Actor Components, 6 Interfaces, 14 Movement Actors Interaction System: 9 Interactable Actors, 3 Triggers, 4 Traps/Obstacles Demo Level: 6 Demo Level Actors, BONUS: Modular Elevator System V1.0: 2 Interfaces, 8 elevator types, 3 Call trigger types

Number of animations: 455

Input: Keyboard, Mouse, Gamepad

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation:  https://travistygames.com/docs-category/aams/


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