Advanced GAS System

G.E.FC
Unreal Engine Versions
5.5-5.7
Distribution Method
Plugin
Asset Version
N/A
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Description

When using GameplayAbilitySystem, we often encounter a problem. Many skill logics are the same, but variables such as animation or damage values ​​are different.

However, multiple GAs need to be created, and each skill has different consumption and cooling time. It is necessary to create a new GA for each skill. Different Cost and CoolDown GE, this plug-in is used to solve these problems,Using the same GA to achieve different skills through different data.

      RPGGameplayAbility inherits GameplayAbility. Each RPGGameplayAbility has an AbilityDefinition data (PrimaryDataAsset). The same GA can implement different skills through different AbilityDefinition data. Cost, CoolDown, and Damage values ​​can be directly set on AbilityDefinition.


Technical details

Features:

  • RPGAbilitySystem Component (Binding InputTag(EnhancedInput))

  •  RPGGameplayAbility (Data driven, Shared GA)

  • Combat System

  • AI System

  • AbilitiesViewModel

  • TargetSystem

  • AbilityTree


Code Modules:

  •  AdvancedGASSystem-Runtime


Number of Blueprints:96

Number of C++ Classes:20

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows,Android,IOS


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