Basic Locomotion System (REPLICATED)

NativeCoder
Unreal Engine Versions
5.3
Distribution Method
Complete Project
Asset Version
N/A
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Description

This locomotion system was made from scratch using lyra animations for the UE5 Skeleton.

It's meant to be used as a Third Person Template since it has very simple implementations and provides a very good base for game development.


Technical details

Features:

  • Metahuman Support
  • 8-Way Directional Movement
  • Smooth Rotation
  • Turn-In-Place
  • Overlay States (Pistol, Rifle)
  • Aim Offset (Pistol, Rifle)
  • Multiple Stances (Crouch, Walk, Run)
  • Male/Female Support
  • Inventory System
  • Weapon System


Content:

  • 41 Animations
  • 1 Actor Component (AC_Inventory)
  • 2 Meshes (Pistol, Rifle)
  • 2 Actor Blueprints (BP_Pickup, BP_Gun)
  • 2 Child Blueprints (BP_Pistol, BP_Rifle)
  • 1 Character Blueprint (BP_Player_Character)
  • 2 Animation Blueprints (ABP_Male, ABP_Female)
  • 3 Particle Effects (Pistol Flash, Rifle Flash, Bullet Impact)
  • 8 Sound Effects (Weapons, Footsteps and Background Audio)


Network Replicated: [Yes]

Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)


IMPORTANT NOTES:

UE 5.0 has a bug using blendmasks which makes the overlay states not working when the project opens for the first time.

To solve this issue:

  1. Open the Animation Blueprint, Compile, Save.
  2. Open Character Blueprint, Compile, Save.


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