Calysto World 2.0 PCG procedural world generation

Qwerty Studio
Unreal Engine Versions
5.6
Distribution Method
Asset Package
Asset Version
N/A
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Description

Calysto World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks.

Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.

Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.

Supports realistic, stylized, and low-poly environments.


📄Features:

  • A non-destructive workflow

  • Create landscapes in a few clicks.

  • Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!

  • Include full geometry nanite foliage

  • New biome priority system (create biome inside biomes)

  • Build to scale for your massive open-world

  • Spawn level instances with procedural logic

  • 70 4k heightmap stamps

  • Data-oriented

  • Integration with Calysto Village and Calysto Dungeon

  • Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.

  • Automatic audio placement along the rivers

  • Documented

  • And much more...


🧩Integration with Calysto Village

🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]

🧩Integration with Wild Frontiers: Scots Pine Biome and Nordic Scans

🧩Integration with World Protocol heightmaps.


Technical details

Massive World will include more features over time as PCG evolves.

Number of Blueprints: 29

Network Replicated: Can be used for networked games.

Supported Platforms:

Windows: Yes

Mac: Not tested

Linux: Yes: tested by the community

Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).

Pricing: Massive World is based on PCG, which is currently in Beta. The pricing will also increase over time as new features are added.


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