Easy Static Mesh Deformation Component
Description
The Easy Static Mesh Deformation Component plugin is the extension component for visual damage simulations for your existing vehicle systems.
Easy to integrate through our component structure, just pull it in and get started. In addition to the component you get an editor utility with which you can easily prepare your static meshes for deformation. Our process saves you time-consuming setup of morphtargets or hours of preparation of skeletal meshes. You are also no longer forced to switch to skeletal meshes if you need deformation in your vehicle system and your system is static mesh based. Simply switch to us. With us you get the tool in your hand to easily upgrade your vehicle system with a simple damage system. In addition, with our deformation tool you are now able to deform even vehicle meshes that are high poly without having to accept a loss of performance.
Experience unparalleled ease of use and performance with the Easy Static Mesh Deformation Component.
Upgrade your vehicle systems now and streamline your development process!
Compatibility: Seamlessly integrates with plugins like "R-Tune" , "Chaos Vehicle" , "Advanced Vehicle System" and "FGear".
Features:
One driveable car included.
Hit Zone Component: A Hit Zone can be used to detect hits on predefined areas of your mesh. This could be used for example to detect hits on the front of your vehicle and damage the motor accordingly.
Protection Box Component: A Protection Box can be used to protect predefined areas from deformation, for example the driver's seat of a car. This not only prevents the vertices in the protection box from moving, but also prevents vertices from outside the protection box from moving into it.
Performance Profiling: We provide some settings that you can activate to measure some parts of the component.
Attachments System.
Deformation Origin Component.
Deformable Material.
Realtime Mesh support.
Plugin Configurations.
LOD support (with Realtime Mesh Component).
Highly performant at runtime.
Ultra Fast Setup.
Our Component Supports skeletal and static mesh based vehicle systems.
Supports high and low poly meshes.
The meshes can have any shape.
Multiplayer support.
Deformable Mesh Tool:
Simplified Mesh Preparation: Easily prepare your static meshes for deformation without time-consuming setup.
Vertex Grouping: Automatically sorts vertices into groups to enhance performance and reduce CPU load.
Data Management: Create and manage deformation data assets effortlessly, enabling seamless integration with your vehicle systems.
Code Modules:
DeformableMeshComponent "Runtime"
DeformableMeshTool "Editor"
Technical details
Number of Blueprints: 19
Number of C++ Classes: 13
Network Replicated: YES
Supported Development Platforms: (Win64)
Supported Target Build Platforms: (Win64)







