Fan Spawner – Ultimate Stadium Crowd System
Description
Create breathtaking, fully animated stadiums and event crowds with ease.
The Fan Spawner is a complete system designed for stadiums, concerts, and large-scale crowd simulations. It combines visual quality, performance, and ease of use — all powered by smart blueprints and editor tools that let you fill entire stands in seconds.
Overview
The Fan Spawner includes two powerful placement editors:
Line Editor: Ideal for curved or angled stands. Easily control depth, smoothness, and spacing for natural layouts.
Square Editor: Perfect for irregularly shaped seating areas — manipulate spline points to fill every space precisely.
Everything is handled directly inside Unreal with clean, visual editors — no external tools required.
🪑 Seats
Bring realism to life with brand-new nanite-enabled seat models featuring:
Authentic folding seat animations that react dynamically as fans stand, sit, or celebrate.
High-resolution textures with visible seat numbers (change direction with a single click).
Automatic seat flipping based on fan movement.
👥 Fans
Populate your scene with 20 ultra–high-quality 4K fan models nanite enabled, optimized for large-scale performance and visual variety.
Each fan has randomized clothing, skin tones, and accessories to minimize repetition.
Designed for scalability — tested at 250,000+ fans running at 130 FPS on an RTX 3070
🎞️ Animations & Transitions
Experience lifelike crowd motion with smooth animation blending and group-based reactions:
4 categories: Idle, Clapping, Angry, and Celebration.
Each group includes multiple sitting and standing animations for natural variation.
Mixer mode and random start offsets ensure every fan behaves uniquely.
Adjustable sit/stand ratio per animation group for full control.
🧠 Fan Control Groups
Control up to 7 independent groups of fans, each with unique animations and timings.
Use it to simulate home vs away reactions, different sections of the crowd, or special cheering zones.
Example:
Home Group 1: General spectators.
Home Group 2: Singing section with energetic animations.
Away Group 1–3: Visiting fans with alternate animations and colors.
⚽ Football Strips & Team Colors
When using the Football Mode, control groups 0–3 are home fans and 4–6 are away fans.
Fans will automatically wear:
Authentic team strips and accessories.
Alternating color variants that match each team’s palette.
You can easily swap colors or team kits in the blueprint (tutorial included).
🎨 Customization Tools
Inside the Fan BP you can:
Paint chairs to form team logos, letters, or sections.
Recolor any chair with the new color picker / eyedropper tool.
Assign or paint fan control groups directly within the editor.
Remove unwanted chairs with the improved chair remover tool.
⚙️ Accessibility & Simplicity
Everything is streamlined with dedicated line and square spawner blueprints, making setup effortless.
In the level blueprint, you can easily:
Set fan spawn percentage.
Control torchlight and flashlight effects.
Trigger animations or celebration reactions with a single node — no complex scripting required.
💡 Performance & Quality
The system is optimized with refined LODs, instancing, and nanite geometry for ultra-high performance even at massive scale.
Whether you’re building a football match, concert, or festival — Fan Spawner makes it easy to fill the scene with believable life.
Technical details
Features:
Two editors: Line (for curved stands) and Square (for irregular layouts).
20 ultra 4K fan models with random clothing and accessories for natural variation.
Nanite-enabled seats with realistic folding and seat-numbering system.
Smooth animation transitions with 4 animation categories (Idle, Clapping, Angry, Celebration) and mix control.
Up to 7 Fan Control Groups with unique animations and team reactions.
Football Mode: Automatically assigns team strips and colors for home/away fans.
Paint & Color Tools: Paint seat letters/logos, recolor with RGB picker, assign control groups visually.
Chair Remover Tool for quick editing.
Optimized performance: 250K+ fans @130 FPS on RTX 3070 with full nanite
Simplified workflow: All setup via Details panel and two main blueprint functions (Spawn & Animate).
Torchlight effects with adjustable percentages for night scenes.
Full video tutorials and demo level included.
Assets Included:
2 main spawner blueprints (Line & Square)
1 Fan BP with control logic
Editor utilities for paint/remove tools
Supported Engine: Unreal Engine 5.0+ (Nanite + Lumen ready)
Platforms: Windows, Console, VR (scalable)
Performance: 250K+ fans @130 FPS
Documentation: Full video tutorials included







