First Person Shooter Kit

Kelint
Unreal Engine Versions
5.6
Distribution Method
Complete Project
Asset Version
N/A
You need to register first

Description

First Person Shooter mechanics.

Slide Mechanic
  • Slide Mechanic.

  • Reloading now doesn't stop sprinting.

  • You can now start/stop sprint during reload.

  • Changing weapon now does not interrupt sprint.

  • New Slide state HUD icon.

  • Fixed issue with options menu not applying correctly.

  • Increased overall Kick recovery for all guns.

  • Increased Hipfire accuracy across the board.

Falcon Remaster
  • New Shoot animation for Falcon.

  • New Model for Falcon.

  • New Shoot sound for Falcon.

  • LODs for Falcon.

  • Updated Killfeed icons for remastered TSR-9 and Falcon.

  • Fixed HUD alignment issue with longer gun names.

Overhauled HUD + Weapon Icon Rendering
  • Overhauled HUD.

  • Weapon Icon Rendering.

TSR-9 Remaster
  • Overhauled TSR-9 model.

  • TSR9 model now has 4 LODs.

  • TSR9 Ironsight is now detachable.

  • New TSR-9 shoot sound.

  • Included Magazine Catch bone.

  • Reload animation now updated to include Magazine Catch detail.

  • Performance improvements to Zombies mode. (Zombies now use Single Mesh option by default.)

  • Adjusted ACOG reticle sizes for external weapons.

  • Fixed mirrored Help Icon orientation.

  • Disabled texture streaming for reticles, so they no longer appear blurry at times.

  • Re-enabled shadows within light and fire blueprints.

Gun Kick Update
  • Gun Kick feature. You can adjust Vertical/Horizontal Kick as well as pattern via Curves.

  • Added unique Kick patterns for all weapons.

  • Added Zombie Mode Cost to all gun presets.

  • Zombie Mode Gun Purchasables can now be randomized from Mystery Crate Weapon Pool.

  • Gun randomizer includes logic that remove's duplicates from the Weapon List Pool.

Dual Render Scope Update
  • Dual Render Scopes, specific sights now have their own FOV magnification and post process effects.

  • Improvements to Reticle Depth method. (No longer using screen aligned, however the nodes are still there in the material if desired.)

  • New Thermal Sight + Effect with heat signatures.

  • New Sensitivity Training category which allows adjustments to Magnification on the fly to compatible sight attachments

  • New gun preset for each gun including external assets to include new Thermal Sight attachment.

  • General performance improvements.

  • Slowed down default ADS Speed of TSR-9 and MPK.

  • New reticles for ACOG and Thermal sights.

  • You can now cycle through sight attachments with "U" with debug mode enabled.


NOTICE: IF YOU ARE NEW TO UE4 AND PLAN TO ADD YOUR OWN WEAPONS, KNOWLEDGE OF GAME ANIMATIONS AND ANIMATION BLUEPRINTS IS HIGHLY RECOMMENDED. THIS IS NOT STREAMLINED TO WORK WITH ANY WEAPON ASSET OTHER THAN FPSK READY WEAPONS WHICH PREPARES SIGHT/MUZZLE/GRIP ATTACHMENTS, GRIP POSES, SHOOT SLOT ANIMATIONS, WEAPON SWAY ETC.

Features:

Full controller/gamepad support (Including Menu interaction.)

Separate first person and third person animations. (No shortcuts using only one for both.)

Guns:

TSR-9

Falcon

Equipments:

Frag Grenade

Stun Grenade

Flash Grenade

Smoke Grenade

Claymore

Throwing Knife

Gun Features:

Gun Mesh and Gun Animations

Gun Pickup and Drop mechanics

Gun Camos

Gun Sight Attachments

Gun Silencer Attachment

Gun Sight Rail Attachment

Gun stats from firerate, reload speed, ADS speed, spread, recoil, and more...

Material penetration

Supports Automatic, Burstfire, Single Shot, Shotgun, Auto-shotgun weapon types

Custom Weapon Mesh FOV

Dual Render Scopes

Course Creation Types:

Best Time

Time Limit

Score Within Time Limit

Zombie Mode Features:

Infinite Wave System

Weapon Buy System

Obstacle Unlock System

Fire obstacles

Zombie Pickups

Mystery Crate

Multiplayer Bot Features:

Deathmatch AI with Teams

Nametags that identify Teams

AI Sight and Sound sensing

Team Deathmatch Mode

Killfeed System

Scoreboard System

Character features:

Ladder Climbing

Death Events

Swimming

Crouching

Sprinting

ADS

Prone

Dolphin Dive

Melee

Equipment System (Grenades, Claymores etc.)


Technical details

Rigged to Epic Skeleton: Yes

Input: Gamepad, Keyboard, Mouse

LODS: UE4 generated LODS

Multiplayer: Includes Multiplayer mode and features but not Replicated.

Intended Platform: Windows

Platforms Tested: Windows

Documentation: Feature Map and Tutorial Blueprints.




Related assets