Horror Mechanics

indvdl software
Unreal Engine Versions
5.3
Distribution Method
Asset Package
Asset Version
N/A
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Description

Horror Mechanics is a template for first person horror games that includes most popular mechanics such as interactive drawers, doors, lights, puzzles, examinable objects and more.

First person arms/body, interactive objects, drawers, doors, interactive lights, puzzles, inventory system, examinable objects and keys, all integrated into a "generic checkpoint system" interface.


Features:

  • Furniture with interactive drawers / doors

  • Physics based/animated interactive doors

  • Examinable objects: examinable environment objects and inventory items, with interactive spots

  • Documents: Books and Notes with textures shared between 3D actors in-level and on screen (2D)

  • Inventory System: Manages all collected items, documents, wieldable items (flashlights, weapons)

  • Interactive lights: desk lamps, ceiling lights, light switches

  • Keys: Examinable keys and VirtualKeys (not listed in inventory list) for unlocking doors or furniture drawers / doors

  • Wieldable items: equip-able items like flashlights and weapons, uses a simple character interface for playing animations in both first person arms and body

  • Puzzles: actor class for interactive actors, with implementable events for combining inventory items into puzzles

  • Objectives: basic objective system for adding, activating, and triggering in-level event dispatchers

  • Actor for triggering events when player is looking / not looking at certain directions

  • Basic physics manipulation

  • Basic UI inventory system: dragging, reordering, combining and discarding inventory items | viewing collected documents

  • Basic Checkpoint / SaveGame system for all actor classes

  • Player character with first person arms and separated first person body (this means that you need to be able to edit your character mesh in a DCC software like Blender, or use a simplified (but functional) different version from the screenshots/videos)


Technical details

Number of Blueprints: 40+

Input: Keyboard/Mouse, Gamepad

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: See description


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