Hyper List Inventory v4
Description
Straightforward, multiplayer-ready inventory built for clean UI and fast interaction.
The List-Based Inventory System brings a familiar, clean interface to your game โ perfect for RPGs, strategy games, or simplified survival systems. Display items with quantities, stats, or durability, and integrate it into your world with just one drag-and-drop component.
๐งฉ Can Also Be Extended to Jigsaw & Slot Types, and Used with Crafting, Vendors, Hotbars, Loot Chests, etc.
Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:
๐งฉ Switch to Jigsaw Inventory
๐งพ Switch to Slot-Based Inventory
๐ง Get the Crafting, Vendor, Hotbar & Loot Extension
You can mix inventory types per actor โ for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.
Just drag and drop the desired component, and the correct UI and logic will apply automatically.
No code required. Fully replicated. 100% modular.
๐ฆ Features:
Scrollable list interface with item stacks and metadata
Fully replicated and tested for multiplayer
Drag-and-drop support for rearranging, splitting, and merging stacks
Clean, modern UI built for expansion
Component-based: drop it onto any actor to enable inventory
Compatible with MST Pro and all Hyper V3 systems
Optional integration with vendors, loot, hotbars, and crafting (with other Hyper modules)
๐ง Use Cases:
RPG-style inventories
Clean vendor or loot UIs
Minimalist survival interfaces
๐ฎ Included Example Map:
Preconfigured inventory and loot chest
Item stack examples with icons, durability, and quantity
Clear explanations for fast onboarding
Full support for drag-and-drop and item tooltips
Built on 50 000 Hours of Experience
Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, Iโm Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Technical details
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper's Modular Templates
Use Hyper's modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.







