Infinity Weather

ImaginaryBlend
Unreal Engine Versions
5.4
Distribution Method
Asset Package
Asset Version
N/A
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Description

Infinity Weather is a robust and efficient weather control system designed for Unreal Engine.

Displacement:

  • two displacement modes (parallax, tessellation)

  • configurable displacement capture blueprint

  • top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)

  • skeletal mesh displacement

  • interface for easy integration with all types of actors

  • area of displacement moves dynamically with the actor or camera 

  • time-based snow accumulation

  • displacements can be used for multiple other effects (like grass interaction)

  • small world texture (1024x1024) can handle even 150x150m area

  • example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)

  • mixing displacement and dynamic weather.

  • Virtual texturing and layered landscape materials

Sky:

  • blendable volumetric clouds preset, and circulate secondary area of cloud

  • Solar system based on date and coordinates

  • lightning effect (including mesh and material from Lightning Fast)

  • fog, post-process, background clouds, stars, moon, and more

  • sequencer support

Footstep:

  • notification footsteps system

  • example footstep types (SFX, VFX) snow, rain, mud

  • physics material support

  • configurable footstep component adjustable per character

  • footstep volumes with priorities and conditional spawning

Precipitation:

  • Niagara presets of snow, rain, dust, hail

  • GPU-friendly and efficient

  • dynamic movable occlusion maps

  • crossfade wind and rain sound effects


    Technical details

    Precipitation:

  • GPU Niagara presets of snow, rain, dust, hail
  • dynamic movable occlusion maps
  • wind and rain sound effects

Post-process:

  • post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
  • pre-translucent effects (rain circles, heat haze, experimental glitter)
  • reacts dynamically to weather conditions

Environment:

  • weather controller actor
  • spherical volumetric fog area and atmosphere and temperature
  • surface material function (snow/wet layer)
  • spline-based rainbow mesh with camera-facing
  • water puddle decal
  • wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
  • example maps: Snow, Sand, Rain, World


Blueprints: 31

Materials: 61 + 73 instances (122 functions)

Textures: 79 (free starter pack textures included)

Niagara: 25

Sounds: 37

Size: 246mb + 37mb (demo content)

Replication: Yes

Platforms: PC/Console, Windows/Mac

Open world: I believe so. It has not been tested yet on massive maps, but I will.

Mobile: Limited (no displacements, no post-process)


Notes: The package contains example content (Textures/Meshes) from Starter Content used only for demonstration purposes. 

Documentation: https://imaginaryblend.com/2020/09/03/infinity-weather/


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