Objective Path Locator – Waypoint System

Grimnek
Unreal Engine Versions
5.7
Distribution Method
Asset Package
Asset Version
N/A
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Description

Objective Path Locator – Waypoint System is a lightweight, Blueprint-only navigation helper that spawns a temporary spline path from the player to a target actor using NavMesh pathfinding.

Trigger it via Enhanced Input (default X) and optionally show a target marker widget.

Key Features

  • Press X to spawn a temporary path to the objective

  • NavMesh-based route with a spline visual guide

  • Optional target marker widget

  • Auto cleanup after a configurable lifetime

  • Blueprint-only, clean and lightweight setup

  • Works with keyboard

Quick Setup

  1. Add a NavMeshBoundsVolume to your level and build navigation.

  2. Add the included Input Mapping Context and bind IA_Locator (default X).

  3. Set/assign a TargetActor (use included target actor/component setup or set it at runtime).

  4. Press X in Play to spawn the path.

Customization

  • Change the key via Enhanced Input

  • Path lifetime

  • Spline mesh/materials, thickness, offsets

  • Trace channel / ground alignment behavior


Technical details

Features:

• On-demand objective path using NavMesh pathfinding

• Spline-based visual guide (optional ground alignment)

• Optional target marker widget

• Auto cleanup after configurable lifetime

Number of Blueprints: 4 (BP_LocatorSpline, BP_LocatorTarget, AC_LocatorTarget, WBP_LocatorTarget)

Input: Keyboard (Enhanced Input)

Network Replicated: No (client-side visual helper; trigger on owning client)

Supported Development Platforms: Windows

Documentation Link: https://docs.google.com/document/d/13n1pKnU6wgnV6fPOw0jNhJtbvVVku3NjNNJOowpOJxw/edit?usp=sharing

Important/Additional Notes: Requires NavMeshBoundsVolume and built navigation. Path is generated only if the target is reachable on NavMesh.


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