Ocean ology Legacy ( Ocean Water Fluid Waves Swimming Buoyancy )

Galidar
Unreal Engine Versions
5.7
Distribution Method
Plugin
Asset Version
5.9.0
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Description

Professional Ocean Simulation Optimized for Real Game Hardware .

7+ Years of Development, 100% C++ Performance, Active Support & Updates Built for the GPUs your players actually own.

Oceanology Legacy delivers professional ocean simulation that runs smoothly on GTX 1080 / RTX 3060 class hardware, the GPUs that dominate real world PC gaming hardware surveys. No compromises on quality, no excuses on performance.


While competitors chase RTX 4090 benchmarks, Legacy focuses on what matters: shipping games that players can actually run. This is battle tested C++ code refined over 7 years specifically for game production, stable, efficient, and ready for your project today.


Complete Feature SetWAVE SIMULATION

  • Gerstner Wave System: Industry-standard wave modeling with full control over amplitude, wavelength, speed, and direction

  • Mathematical Fluid Dynamics: Physics-based wave calculations, not pre-baked animations

  • Custom Wave Profiles: Create and save wave configurations for different ocean conditions

  • Infinite Ocean Rendering: Seamless horizon-to-horizon water with efficient LOD

  • Local Water Bodies: Lakes, ponds, pools with independent wave settings


PERFORMANCE & OPTIMIZATION

  • Pure C++ Implementation: Zero Blueprint overhead, maximum runtime efficiency

  • Quadtree Tessellation: Dynamic mesh density based on camera distance

  • GPU-Optimized Rendering: Designed specifically for mid-range GPU performance targets

  • World Partition Compatible: Full UE5 streaming support for massive open worlds

  • Multi-Instance Support: Multiple independent water bodies without performance stacking


GAMEPLAY SYSTEMS

  • Buoyancy Physics: Wave-responsive floating with configurable mass, drag, and water resistance

  • Swimming System: Surface and underwater locomotion with breath mechanics and bubble effects

  • Water Depth Detection: Accurate depth queries for gameplay logic

  • Dynamic Audio Integration: Sound effects synchronized with wave state

  • Network Replication: Built-in multiplayer synchronization for wave states


VISUAL EFFECTS

  • Underwater Post-Processing: Depth fog, caustics, light absorption, and color shift

  • Volumetric God Rays: Realistic underwater light shafts

  • Day/Night Underwater Adaptation: Automatic ambiance based on time of day

  • Shoreline Foam System: Configurable coastal foam with wave interaction

  • Wetness Effects: Material-based wet surface rendering for emerged objects

  • Surface Customization: Full control over scattering, colors, roughness, and reflections

  • RVT Landscape Integration: Bake landscape textures for shoreline interaction


What's Included

Complete C++ source code with full documentation Ready-to-use Ocean and Lake Actor components Swimming character component with animations Buoyancy component for floating objects Underwater post-process materials Example maps demonstrating all features Wave profile presets for common ocean conditions


Target Hardware

OPTIMIZED FOR MID-RANGE GPUs

GTX 1080 / RTX 3060 / RX 6900 XT class and above. Runs great on the hardware most PC gamers actually use.


Third-Party Integrations

NWH Dynamic Water Physics 2

Sky Creator

Fluid Ninja LIVE

Swim Component plugins


Technical details

Long-Term Commitment & Community-Driven Development

  • 7+ Years of Proven Support: Oceanology has been continuously developed and supported for over 7 years a testament to our dedication and the strength of our community.

  • Future Shaped by You: Ongoing development, updates, and support are directly fueled by community engagement and support. The more the community grows and invests in Oceanology, the longer and stronger our commitment becomes. This isn't a fixed timeline, it's a partnership. Your support today determines the plugin's evolution for years to come

Exclusive Promotions

  • Periodic Discounts: Occasional exclusive discounts aligned with FAB Store events and seasonal promotions.

  • Code Modules: OceanologyManager, OceanologyInfiniteOcean, OceanologyLake

  • Blueprints and C++ Classes

  • Network Replicated: Yes

  • Supported Development Platforms: Developed and tested on Windows. For other platforms (Linux, macOS, etc.), reach out to us on Discord we'll do our best to help you adapt it, though we can't guarantee full compatibility.

  • Documentation: https://galidar.com


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