Realistic Drivable Raft
Description
Enhance your projects with this properly constrained, physics-based Drivable Raft, paired with a high-quality and optimized Dynamic Water System with built-in, dedicated Buoyancy elements.
Created specifically for calm water environments such as lakes and rivers, the system simulates soft Gerstner wave patterns, shadow occluded caustics, real-time ripples, splashes, and immersive underwater effects, delivering a rich blend of ambient realism and interactive behavior.
Suitable for both single-player and multiplayer experiences, the Drivable Raft includes a movement-responsive sail and rudder, synchronized character animations, and network-ready functionality. Perfect for open-world, survival, or adventure games.
Key Features
Drivable Raft
🔹Original, handcrafted style, log raft mesh.
🔹Physics-based travel system with player possession.
🔹Character auto-attaches and animates to sit or stand on the raft.
🔹Sail dynamically morphs based on movement and speed.
🔹Rudder animates during steering with character hand sync.
Dynamic Water System
🔹Automatic wet surface simulation via modular material functions.
🔹Buoyancy System with attachable points for full control.
🔹Modular and optimized water plane using scalable instanced tiles.
🔹Supports multiple water bodies when needed.
🔹Tessellated water mesh simulating soft wave dynamics for lakes and rivers.
🔹Real-time ripples, splash effects, and shadow-occluded baked caustics.
🔹Underwater camera effects: waterline and depth-based fogging.
Environment Additions
🔹Realistic ambient fish groups simulated via Niagara particle system.
🔹Automatic procedural landscape material for natural terrain blending.
🔹Includes 16 optimized low-poly rock meshes for world detailing.
Technical details
This Asset Pack contains:
Detailed Documentation
1 Demo Level
1 Demo Character With All Components Attached
1 Demo Widget
12 Blueprints
27 Static Meshes
16 Static Meshes Foliage (Rocks)
39 Textures
22 Materials
14 Material Functions
1 Material Parameter Collection
7 Animation Sequences
4 Animation Montages
1 Animation Blueprint
1 Blend Space
1 Input Mapping Context
4 Input Actions
3 Niagara Systems
2 Sound Attenuations
8 Sound Waves
Input: Keyboard and Mouse.
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://drive.google.com/file/d/1SaBzw-JNRf-GPyRk05aXUNXX27AAYn4y/view







