Realistic Drivable Raft

DavidDecoy
Unreal Engine Versions
5.7
Distribution Method
Asset Package
Asset Version
N/A
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Description

Enhance your projects with this properly constrained, physics-based Drivable Raft, paired with a high-quality and optimized Dynamic Water System with built-in, dedicated Buoyancy elements.

Created specifically for calm water environments such as lakes and rivers, the system simulates soft Gerstner wave patterns, shadow occluded caustics, real-time ripples, splashes, and immersive underwater effects, delivering a rich blend of ambient realism and interactive behavior.

Suitable for both single-player and multiplayer experiences, the Drivable Raft includes a movement-responsive sail and rudder, synchronized character animations, and network-ready functionality. Perfect for open-world, survival, or adventure games.


Key Features

Drivable Raft

🔹Original, handcrafted style, log raft mesh.

🔹Physics-based travel system with player possession.

🔹Character auto-attaches and animates to sit or stand on the raft.

🔹Sail dynamically morphs based on movement and speed.

🔹Rudder animates during steering with character hand sync.

Dynamic Water System

🔹Automatic wet surface simulation via modular material functions.

🔹Buoyancy System with attachable points for full control.

🔹Modular and optimized water plane using scalable instanced tiles.

🔹Supports multiple water bodies when needed.

🔹Tessellated water mesh simulating soft wave dynamics for lakes and rivers.

🔹Real-time ripples, splash effects, and shadow-occluded baked caustics.

🔹Underwater camera effects: waterline and depth-based fogging.

Environment Additions

🔹Realistic ambient fish groups simulated via Niagara particle system.

🔹Automatic procedural landscape material for natural terrain blending.

🔹Includes 16 optimized low-poly rock meshes for world detailing.


Technical details
This Asset Pack contains:

  • Detailed Documentation

  • 1 Demo Level

  • 1 Demo Character With All Components Attached

  • 1 Demo Widget

  • 12 Blueprints

  • 27 Static Meshes

  • 16 Static Meshes Foliage (Rocks)

  • 39 Textures

  • 22 Materials

  • 14 Material Functions

  • 1 Material Parameter Collection

  • 7 Animation Sequences

  • 4 Animation Montages

  • 1 Animation Blueprint

  • 1 Blend Space

  • 1 Input Mapping Context

  • 4 Input Actions

  • 3 Niagara Systems

  • 2 Sound Attenuations

  • 8 Sound Waves

Input: Keyboard and Mouse.

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Documentation: https://drive.google.com/file/d/1SaBzw-JNRf-GPyRk05aXUNXX27AAYn4y/view



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