River ology ( River Water Fluid Lake Stream Flow )
Description
Flow-Based River & Stream Simulation System.
Flow Not Just Waves, 100% Oceanology Compatible, C++ Performance Core
Rivers aren't flat oceans with current. Riverology is purpose-built flow simulation, water that accelerates through narrows, pools in eddies, cascades over drops, and responds to terrain in real-time. Not ocean tech repurposed. River-first engineering.
Ocean plugins give you waves. Riverology gives you flow, the way water wraps around rocks, accelerates through narrow channels, and cascades over elevation changes. This is simulation that understands rivers are different, with behavior that generic water systems simply can't replicate.
Complete Feature SetRIVER CREATION
Spline-Based River System: Draw rivers that naturally follow terrain with automatic banking
Variable Width & Depth: Control dimensions at any point along the spline
Tributary Connections: Merge multiple streams with proper flow blending
Lake & Pond Integration: Rivers that feed into or emerge from still water bodies
Terrain-Following Mesh: Automatic mesh generation that conforms to landscape
FLOW SIMULATION
Terrain-Responsive Flow: Water speed changes based on slope, width, and obstacles
Obstacle Interaction: Flow wraps around rocks, creates eddies behind obstructions
Rapids & Turbulence: Automatic white water in fast-moving sections
Upstream/Downstream Propagation: Flow state affects connected sections
Current Vectors: Accurate flow direction for gameplay and physics
WATERFALLS & CASCADES
Procedural Waterfall Generation: Automatic cascade creation at elevation drops
Splash Zones: Particle effects and foam at waterfall bases
Mist & Spray Systems: Volumetric mist responding to waterfall intensity
Multi-Tier Cascades: Support for stepped waterfalls
VISUAL EFFECTS
Dynamic Shore Foam: Foam generation along banks based on flow speed
Wet Surface Rendering: Banks and rocks show realistic wetness gradients
Underwater Effects: Murky depths, light absorption, caustics for rivers
Reflection & Refraction: Customizable clarity from crystal clear to silty
Flow-Responsive Audio: Sound changes with water speed and turbulence
INTEGRATION & PERFORMANCE
Oceanology Project Compatibility: Can be used in the same level as Oceanology oceans; river mouths and transitions are created manually via level design and materials.
World Partition Support: Rivers streaming across massive landscapes
Performance-Conscious LOD: Distant rivers simplify automatically
Buoyancy & Physics: Objects float and drift with current
Swimming Integration: Characters affected by flow direction and speed
What's Included
Complete C++ source code with full documentation Spline-based River Actor with full editor tools Waterfall and Cascade components Flow simulation system Lake/Pond connection system Foam, mist, and splash particle effects Underwater post-processing for rivers Audio integration components Example maps with various river setups
Target Hardware
OPTIMIZED FOR MID-RANGE GPUs
GTX 1080 / RTX 3060 / RX 6900 XT class and above. Runs great on the hardware most PC gamers actually use.
Third-Party Integrations
NWH Dynamic Water Physics 2
Sky Creator
Fluid Ninja LIVE
Swim Component plugins
Complete Your Water Ecosystem
Oceanology Legacy: Where do your rivers end? Professional ocean simulation optimized for mid-range GPUs. 7+ years production tested.
Oceanology NextGen: For dramatic river-meets-ocean scenes with FFT spectral waves and mathematical surf. Maximum visual fidelity for high-end hardware.
Technical details
Long-Term Commitment & Community-Driven Development
7+ Years of Proven Support: Riverology has been continuously developed and supported for over 7 years — a testament to our dedication and the strength of our community.
Future Shaped by You: Ongoing development, updates, and support are directly fueled by community engagement and support. The more the community grows and invests in Riverology, the longer and stronger our commitment becomes. This isn't a fixed timeline — it's a partnership. Your support today determines the plugin's evolution for years to come.
Exclusive Promotions
Periodic Discounts: Occasional exclusive discounts aligned with FAB Store events and seasonal promotions.
Code Modules: RiverologyRiverActor
Blueprints and C++ Classes
Network Replicated: Yes
Supported Development Platforms:Developed and tested on Windows. For other platforms (Linux, macOS, etc.), reach out to us on Discord — we'll do our best to help you adapt it, though we can't guarantee full compatibility.
Documentation: https://galidar.com







