Tile Based Minimap

Adi
Unreal Engine Versions
5.5-5.7
Distribution Method
Plugin
Asset Version
2.4.1
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Description

A system that allows the creation of minimaps based on images broken into a tile grid; fully customizable with icons and GPS route support!

Tile Based Minimap (TBM) lets you:

  • create ingame maps of your levels based on prerendered images that are taken in editor and then broken into tiles that are loaded dynamically during gameplay

  • render top down images of your levels within the unreal editor, allowing you to use them directly or export them into an image editing software.

  • easilly create blips and icons for your objects using data tables & a single function from the provided subsystem (or helper actor components). Multiple widgets can source the blip's information at once

  • easily change the map widgets shape, rotation mode (either fixed or dynamic rotation), zoom, tilt and set optional overridable tile texture path per minimap (different textures for the same grid)

  • create multiple grids in the same level so that the system will dynamically switch between them based on the player location (perfect for interiors or varying heights!)

  • replicate blips either statically or dynamically thanks to the Blip Replicator component. Client blips have the ability to bind to their client-side source if it exists, or use the replicated values if it does not

  • not require to use any actors for the blips. Blip tansform is sourced directly from scene components. Blip/Tile UI calculations can be done directly through the material (for non interactable widgets)

  • take an array of locations within the world and draw a route on the grid based on them, similar to how a GPS would create a route for the player to follow

  • mark locations on the map, from placing icons and symbols to plotting out entire zones

  • use optional material based transformations for both the grids and blips at the cost of interaction, greatly reducing pixel jitter

  • set blip scale and opacity based on their distance to the border of the minimap so they can smoothly fade in and out

  • easily extend; the whole plugin is exposed to blueprints, allowing you to customize it with the only limit being your imagination!


Technical details

Features:

  • Minimaps based on tile grids

  • Capture tile images in editor

  • Dynamic grid switching (interiors)

  • Dynamic tile loading

  • Blips (Replicated)

  • Circle or Rectangle zones

  • GPS draw route support (no route calculation; only draw support)

Code Modules:

  •  TileBasedMinimap (Runtime)

Number of Blueprints: 3

Number of C++ Classes: 26

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android


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