Waypoint Time Trial – Checkpoint Race System
Description
Waypoint Time Trial – Checkpoint Race System is a blueprint-based system for building time trial / checkpoint-style runs using a simple Point Transform array.
Instead of manually placing waypoint actors, you edit an array inside BP_WaypointsManager, and waypoints are generated automatically in the level.
Key Features
Auto-spawning waypoints from a single Point Transform array (editor-time, Construction Script).
Fast iteration: add/remove/reorder waypoints by editing array elements.
Waypoint progression follows array order (Index 0 → 1 → 2 …).
HUD integration: point counter automatically displays Current / Total (Total = array length).
Timer display (minutes / seconds / centiseconds) suitable for time trials.
Medal tier support (Gold / Silver / Bronze/Copper) with an easy-to-extend setup.
Includes example map for quick testing and understanding the workflow.
Quick Start
Open the example map (or your own level).
Place BP_WaypointsManager into the level.
In BP_WaypointsManager → Point Transform (Array):
Add Element to create more waypoints.
Edit Location / Rotation of each element to move waypoints.
Array order defines the route (Index 0 → 1 → 2 …).
Compile BP_WaypointsManager to refresh the generated waypoints.
Play the level — the HUD will display 0 / N where N = Point Transform array length.
HUD Point Counter Logic
HUD format: Current / Total
Total is read automatically from Point Transform array length
So adding/removing transforms updates the HUD counter automatically.
Technical details
Features:
Auto waypoint generation from BP_WaypointsManager → Point Transform array (no manual placement)
Waypoint order = array order (Index 0 → 1 → 2 …)
Runs in Construction Script (updates while editing the level)
HUD point counter reads Point Transform length → shows Current/Total
Time formatting (min/sec/centisec) for HUD
Medal tiers (Gold/Silver/Copper) driven by configurable settings (Data Asset)
Marker widget support: distance text + color updates via Blueprint Interface
Demo/example map included
Number of Blueprints:
Gameplay: ~7 | Widgets: 3 | Interfaces: 3 (Total ≈ 13)
Input:
No required input (trigger/progression based). Demo uses Keyboard/Mouse.
Network Replicated:
No (single-player focused)
Supported Development Platforms:
Windows: Yes
Documentation: https://docs.google.com/document/d/1Zr-3GNVJDAsVuJt1HHPxuNrA1U3twti96AfPk1uAjwM/edit?usp=sharing
Notes:
Editing Point Transform moves waypoints; adding/removing elements updates HUD total.
Compile BP_WaypointsManager after array edits to refresh.







