Zombie AI Behaviour (Support Multiplayer)

Remesh Games
Unreal Engine Versions
5.4
Distribution Method
Asset Package
Asset Version
N/A
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Description

Bring your undead world to life with Zombie AI Behavior, a powerful and modular AI solution designed for both single-player and multiplayer projects in Unreal Engine.

Whether you're creating a survival horror game or an open-world apocalypse, this system provides a drag-and-drop setup that gets you up and running in minutes β€” no complex coding required.


With full control over zombie behavior, states, senses, and spawning systems, this asset gives you the flexibility to build exactly the zombie experience you want.


🧠 Key Features:

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βœ… Core AI System (Behavior Tree + Blueprints).

βœ”οΈ Fully compatible with Single-player and Multiplayer.

πŸ‘οΈ Sight System – Zombies will visually detect and track the player.

πŸ‘‚ Hearing System – Zombies react to noises like thrown or falling objects and whistles.

🧠 AI Behavior Tree – Clean, extendable logic for advanced behavior.

🧊 Stun Mechanic – Temporarily stop zombies from chasing or attacking.

🧭 Easy customization from the Details Panel – Adjust speed, damage, health, and more.


βœ…Zombie Features:

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🎭 Change Movement States: Walk, Run, Crawl.

πŸ– Enable/Disable Eating Mode.

πŸ”Š Add unlimited custom SFX for idle, scream, or attack sounds.

πŸ’₯ Toggle Destroy on Death.

πŸ” Enable Patrol Mode with custom paths.

😱 Includes a unique Screamer Zombie that attracts hordes with a loud cry.


βœ… Spawner System:

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  • Easily control spawn behavior with:

  • Movement State (Walk, Run, Crawl, or Random)

  • Screamer toggle (Enable, Disable, Random)

  • Patrol toggle (Enable, Disable, Random)

  • Eating Mode toggle (Enable, Disable, Random)

  • Destroy on Death toggle (Enable, Disable, Random)

  • Add multiple zombie models

  • Set the number of zombies and spawn timer.


Technical details

Features:


zombie:

  • Singleplayer and Multiplayer Support.
  • Sight System.
  • Hearing System (Zombie can hear all noise including but not limited to thrown object, falling objects, whistle, etc.)
  • once they spot you, Zombies will turn their heads in your player direction.
  • the ability to stun zombies which prevent them from attacking you and following you.
  • you can easily change all the features from details menu.
  • The ability to add unlimited SFX for scream or idle zombie.
  • Screamer: a special zombie that makes a loud cry which attract zombie hordes.
  • Eating Mode [Enable, Disable].
  • different Movement state [Walk, Run, Crawl].
  • Destroy [Enable, Disable].
  • Patrol [Enable, Disable].
  • Change Damage.
  • Change Health.
  • AI Behavior Tree


Spawner:


  • Movement State [Walk, Run, Crawl, Random].
  • Destroy [Enable, Disable, Random].
  • Screamer [Enable, Disable, Random].
  • Eating Mode [Enable, Disable, Random].
  • Patrol [Enable, Disable, Random].
  • Adding multiple zombie models.
  • Change the Number of the zombies.
  • Timer for Spawn Zombies

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Network Replicated: (Yes)

Number of Blueprints:6

1 Animation Montage, 1AnimBP

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Note: All the assets in the preview video are included except the Map, Third person character and SFX


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