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Adventures with Comfort - Stylized Medieval Fantasy Environment

Adventures with Comfort - Stylized Medieval Fantasy Environment

Updated
2024-12-11
VIP
Environments
Engine version
4.26
Download type
Asset Pack
File size
1 GB
Registration required
Only For VIP Users
Description

Stylized Adventures with Comfort is a high-quality, modular asset pack including a wide variety of easy-to-assemble modular architecture parts to build your perfect medieval house on robot legs for adventures with comfort.

It contains 2 pre-assembled maps to showcase possible different atmospheres and settings: winter and summer seasons. From the beginning, this was an idea about merchants traveling across the land, and with influence from the future, they can now travel with entire houses or shops! One merchant that trades different potions, before his path through the mountain pick, made a stop near the river shore to make some food and take a rest.

 

Technical Details

Features:

  •  Winter and Summer season maps.
  • High-quality optimized assets.
  •  Runtime Virtual Texturing for grass.
  • Modular building with interiors.
  • Highly optimized material workflow using master materials and material instances with fully customizable parameters and color palettes.
  • Stylized particle effects.
  • Customizable water material.

 

Number of Unique Meshes: 172

Collision: Yes

Vertex Count: 100 -15000

LODs: No

Number of Materials and Material Instances: 83

Number of Textures: 104

Texture Resolutions: 512, 1024, 2048, 4096

Supported Development Platforms: Windows, Mac, PS4, Xbox One

Important/Additional Notes:

  • Building on robot legs don't have any animation, its a static object.
  • Please ensure that in your project settings Generate mesh distance fields and Enable virtual texture support is on. If you have problems with virtual textures display (grass is black or cliffs are green, etc.) go to World Outliner panel, find "RVT" folder. First left mouse button click on "Color" and go to Details panel and find "Transform from Bounds" there will be a button "Set Bounds" press it one time. Go back to World Outliner panel, find "RVT" folder and click on "Height" and go to Details panel and find "Transform from Bounds" there will be a button "Set Bounds" press it one time. After this manipulations virtual textures should start working correctly.

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