
Cinematic Car Rig
https://www.fab.com/listings/0db1ab0c-da20-49dd-a286-e15ab1b70e07
A blueprint for animating cars on spline paths directly in the sequencer with functionalities required in cinematic renderings.
Why You Need This
If you are an automotive artist, you probably know that animating cars using chaos vehicles or other physics-based vehicle systems and recording your driving using the take recorder is not the best thing that has ever happened to you
Let's be honest, we all are obsessed with drifting, but making perfect turns with these systems is almost impossible even if you record your driving in slow motion, and on top of that, when you’re done recording, that’s it! Even minor edits are off the table and you need to record again but think about that almost successful turn you made in the previous take! Time to chop off the takes!
Animating in your DCC app is a whole other story that I don’t even get started with but you probably know that you won’t get the real feeling of the environment when you do the animating there and also for any edits, you have to go back and forth from one app to another
Now that I have your attention, Cinematic Car Rig is a blueprint system designed exclusively for car animators
What You Will Get
You can use custom static meshes for the body, wheels, calipers, and steering wheel
Attach anything you want to these components and be able to configure modular or blueprint car bodies
Wheels can trace ground and stick to it either locally or vertically
This rig has a spring system without using physics and you can set up dynamic suspension parts
Add as many wheels as you want
You can visualize everything in the editor and the sequencer, no simulation is needed
Wheels trace complex collision and any mesh or actor can be excluded from the tracing
Body controllers to key their transform instead of four parameters
Scalable car and wheels without importing the meshes
Keyable drift angle with automated chassis leaning
Keyable and separate front and rear wheel camber
Keyable body roll, pitch, and height
Keyable front and rear burnouts
The ability to bake and export the animation of the car to be used on external software like Houdini or EmberGen
Spline Blueprint
This system includes a spline path blueprint that the car can follow
Realistic path navigation along the spline
Automatic steering along the spline
Snap spline points to the ground with a click
Reverse spline path direction with a click
The car starts over from the start, if the distance traveled is greater than the length of the path
Close the spline with a click and make a circuit track
Current version 2.1
Technical Details
Features:
Spline path following
Wheels tracing
Unlimited number of wheels
Spring system
Dynamic suspension parts
Calipers system
Working steering wheel
Automatic slope aligning
Automatic chassis leaning on steering and drifting
Automatic wheel rotation
Automatic steering along the path
Drifting angle
Body controllers
Front and rear burnout
Front and rear wheel camber
Zero physics used
Editor preview
Non-random body and wheel vibration
Path blueprint
Jump ramp blueprint
Animation baking and exporting
Number of Blueprints: 5
Input: N/A
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://docs.google.com/presentation/d/1iNBOzRhqjuL7BMK_xN61VxEiIX0qDNh-0iywkss10zE/present#slide=id.p1
Important Note: This blueprint system is solely developed for animation and offline rendering workflows with the "Movie Render" pipeline. It is not optimized in any way for use in games. If you want to use it in your game, please do it on your responsibility.









