
EasyMorph
https://www.fab.com/listings/43cd0d14-9ef2-45d7-be89-f56b2e74c95c
EasyMorph is a tool designed to streamline and expand animation and morphing capabilities within the Unreal Engine ecosystem.
Skeletal Morph Target Creation
EasyMorph facilitates the creation of skeletal morph targets, allowing developers to adjust and manipulate character models and animations with precision. This feature is particularly useful for achieving nuanced character expressions or dynamic transformations.
Seamless Morph Transitions
With EasyMorph, developers can smoothly transition between different morphs and play morph animations using a single node. This simplifies the morphing workflow, eliminating the need for complex setups and reducing development time.
Dynamic Setup and Integration
EasyMorph enables dynamic animation setups, allowing developers to trigger morph animations in response to in-game events. For example, morph animations can be activated when a player picks up an item or unlocks a new ability, enhancing immersion and gameplay dynamics. EasyMorph functionality can also be triggered within the Sequencer.
Body Part Definition and Limb Dismemberment
Developers can define specific body parts and accurately represent cut-off limbs using particle systems or skeletal meshes. This feature adds a layer of realism to character interactions, such as combat or environmental hazards, by dynamically dismembering character models based on in-game actions.
Ease of use & Compatibility
EasyMorph can be used on any Actor that has a Skeletal Mesh Component. It can easily be integrated into your existing Animation Blueprints and Inverse Kinematics (IK) setups. You only need to add a single component to your actor to get access to all features.
Technical Details
Features:
- Create Skeletal (Bones) Morph Targets.
- Play Animations and Morph Transitions with a single Node.
- Dynamically add Morph Setups and new Morph Animations (On pickup, Ability unlock, etc.)
- Define Body parts and use Skeletal Meshes to represent cut-off limbs.
- Works with any Actor with a Skeletal Mesh Component (Not limited to Characters).
- Can be combined with your existing IK solutions.
- Can be used with the Sequencer
Number of Blueprints:
- Core: 1 Component, 4 Structs, 1 Interface
- Examples: 25+ -> 1 GameMode, 1 PlayerController, 1 Widget, 2 Pickup Examples, 10+ Animation Blueprints, 10+ Example Mannequins
Input: Direct Key Binding for Example Content
Network Replicated: Yes
Supported Development Platforms: Windows & Mac, other platforms are untested, but should work just fine if they can use Morph Targets + Bone Transforms.
Documentation: entrancegames.com/EasyMorph/









