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Knife_MocapAnimPack 1.3
https://www.unrealengine.com/marketplace/en-US/product/knife-mocapanimpack
This is a realistic animation, that was shot using Mocap technology, designed for gamedev.
This pack contains two knife states of behavior, which are most common in games:
1) Knife_Stand_Style(St)
2) Knife_Crouch_Style(Cr)
+ MeleeSet (attacks of different strength and corresponding hits)
Each of styles has the full set of locomotion, start/stop, dodge, stun, hit, death and many other animations. The full list of animations is available in the pictures in the gallery.
Technical Details
Overall the pack contains 203 animations + 49 movement animations In-place (IPC) (fbx format):
- 96 In-place animations (idle, movement sets and other IPC animations)
- 164 Root Motion animations (transitions, movement sets and other animations)
Update 1.1. This update includes the following changes:
- added Back Strafe_Set for each style (8 animations + 8 IPC);
- fix Locomotion_Set for each style (49 animations + 49 IPC);
- added Idle_Turn_180R (2 animations + 8 IPC);
- fix Knife_SK_Mannequin_A;
- animated virtual bones.
Update 1.2. This update includes the following changes:
- fix some loco and turn animations (20 animations + 12 IPC)
Update 1.3. This update includes the following changes:
- added Start/Stop_Set for each style (66 animations)
The Source folder contains all animations in FBX format, they can be integrated into any version of Unreal Engine.
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Animation types: Root Motion and In-place
Supported Development Platforms:
Windows: Yes
Mac: Yes
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