Narrative 3 - Node Based Quests and Dialogue
A Node-Based Quest and Dialogue System made to work with any type of game. Networked right out of the box.
CREATE GAMES PREVIOUSLY NOT POSSIBLE TO INDIES
Fallout, Skyrim, Grand Theft Auto, Cyberpunk - these sorts of vast, epic worlds have long been reserved for studios with millions in funding. Narrative removes a huge roadblock by giving you a AAA quality Quest and Dialogue editor ready to go with your Unreal project - whether its a Blueprint or C++ based project.
We've taken care of the really hard problems - creating Node-Based Dialogue and Quest Graph editors, Cinematic Dialogue tools, state machine based quests, saving/loading everything to a save file, not to mention making all of this networked.
INTEGRATES WITH ALL YOUR NARRATIVE TOOLS
Narrative 3 is incredibly powerful on its own - but where Narrative tools really shine is that unlike other marketplace plugins, they are all coded to work together. Here are some examples:
- With Narrative Inventory, have dialogue options unavailable if you don't have a certain item in your inventory
- With Narrative Inventory, have NPCs give your player items, or take items from your player
- With Narrative Inventory, have quests where the player needs to find an item as a task in a quest
- With Narrative Navigator, have your mini-map, compass, etc update to show your current quest objective
- With Narrative Interaction, begin dialogues by looking at an NPC and pressing an interact key
- Much, much more - see each product page for features.
THE EASIEST SOLUTION ON THE MARKETPLACE
No awful Data Tables, Config files, or any messy solutions. Create a Quest/Dialogue Blueprint, design your Quest/Dialogue with the built in Node Based editors, and start playing right away. You'll be blown away by how simple Narrative is to use.
MULTIPLAYER/ONLINE SUPPORT
Even multiplayer games can use Narrative, because it ships with Server Authoritative Networking right out of the box. The Shared Quests system even allows multiple players to work on the same quest together if you need it.
FULL METAHUMAN SUPPORT
You don't have to use Metahumans, but Narrative supports any type of character model and that includes Metahumans. Follow the Narrative video tutorial to learn how to create AAA quality cinematic dialogues with Photorealistic Metahumans and Lip-synced Facial Animations.
ANY TYPE OF MISSION/QUEST YOU CAN THINK OF
Most Quest systems let you make basic, "Kill 10 Wolves" type Quests but fall apart as soon as you need to make a more complex quest. Narratives uses a state machine based system that lets you create complex, non-linear quests. There is no quest you cannot create with Narrative.
EASILY CUSTOMIZABLE
We've all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! Narrative understands that every game is different and instead makes extensibility the top priority, meaning Narrative will work for any game.
Technical Details
Code Modules:
- Narrative (Runtime Module)
- NarrativeQuestEditor (Editor Module)
- NarrativeDialogueEditor (Editor Module)
Number of Blueprints: 11
Number of C++ Classes: 66
Network Replicated: Yes
Supported Development/Target Build Platforms: Windows/Mac/iOS/Linux/Android (Other platforms should also work, we just haven't tested them officially)