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Pirate Girl

Pirate Girl

Updated
2024-11-12
VIP
Characters
Engine version
4.27
Download type
Asset Pack
File size
296 MB
Registration required
Only For VIP Users
Description

Cute Pirate Girl for your game! Modular. Color change. Rigged with Epic skeleton. Apple blendshapes, compatible with Live Link Face.

 

Rigged with Epic skeleton with extra bones.

Extra bones included for hair and cloth. (hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)

Animations retarget in Unreal Engine.

Physics is enabled: for hair and cloth.

Facial expressions are included (Apple blendshapes, compatible with Live Link Face).

Separated modular character parts.

Nude body also added.

You can recolor parts of the character.

 

 

4K Clothing (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

4K Accessories (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

4K Hat (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

4K Head (Albedo, Normal, Occlusion+Metallic+Roughness)

4K Body (Albedo, Normal, Occlusion+Metallic+Roughness)

4K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness)

4K Mouth (Albedo, Normal, Occlusion+Metallic+Roughness)

4K Hair (Albedo, Alpha, Root, Depth, ID)

4K Sword (Albedo, Normal, Occlusion+Metallic+Roughness)

1K Eyelashes (Albedo/Alpha)

Include materials/materials functions/material Instances

 

FULL

Verts 81309

Edges 165459

Faces 84489

Tris 141656

SWORD

Verts 2326

Edges 4770

Faces 2461

Tris 4607

NUDE BODY

Verts 26398

Edges 77243

Faces 50884

Tris 50884

 

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No) Demo

Number of characters: 1

Vertex counts of characters: 81309

Number of Materials and Material Instances: 17 + 12 MF

Number of Textures: 38

Texture Resolutions: (4096x4096, 1024x1024)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Extra bones included for hair and cloth. (hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)

 

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