
Road Trip System
The project is mostly made up of Function Libraries and Macro Libraries (when possible) with all the most important variables hosted in the Game Instance for better organization and workflow in large projects.
In addition, all the Blueprints are visually organized just like all functions and variables are named according to their function to make it easier to read and memorize.
3D Models from the demo are not included and can be found here: Meik.W Models - Optimal Gas Station
Features
Area Name System
The name of the area says it all! Whenever you pass through an area, the name of the city or road you are crossing will appear on your screen, it's up to you to decide what to call it.
Basic Currency System
Will allow you to have money to fuel your vehicle. If you run out of money, you know what will happen right?
Engine Sounds System
Your vehicle can now produce sounds based on engine RPM. If you're a petrol head then make your engine scream until it runs out of fuel.
Fuel System
Your vehicle will consume different amounts of fuel based on engine RPM in order to make the fuel system more realistic. When the vehicle is stopped, that is, when the engine is at idle, it will consume very little fuel, but if you accelerate, the higher the engine RPM, the faster your fuel will go down. If you run out of fuel, your vehicle will stop running and the engine sound will turn off. While you are filling up your vehicle you can observe the liters adding up and your total payment as well, after you finish filling up, the total amount of fueling will be deducted from your wallet.
Mileage System
Calculates the distance travelled by your vehicle throughout your route.
Radio Stations System
Bored while traveling in your car? Turn on your radio and enjoy good music. A radial menu that allows you to change radio stations easily and quickly, leaving the gameplay running in real time but in slow motion so as not to disturb you while you change stations calmly.
Road Toll
Now you can block your roads with tolls so that your player has to pay to continue their journey.
Skidmarks System
Whenever you make a tight turn or even pull the handbrake, whether to drift or because you remembered to go back, skid marks will appear on the ground with sound and tire smoke.
Speed Cameras
Now you can get If the radar catches you speeding, you will get fines for speeding so be careful they are not cheap.
Technical details
Features:
Area Name System
Basic Currency System
Engine Sound System
Fuel System
Mileage System
Radio Stations System
Skidmarks System
Road Toll Interaction
Speed Camera (Radar)
Car Wash
Dynamic Dirtiness of Physical Material
Collectable Stunt Jumps
Number of Blueprints: 11
Number of Materials: 19
Number of Sound Attenuations: 1
Number of Sound Cues: 14
Number of Sound Waves: 18
Number of Stactic Meshes: 5
Number of Structures: 2
Number of Textures: 16
Number of Widgets: 8
Input: Keyboard and Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Not Tested
Documentation: https://mega.nz/file/3ZBRDbyb#OT7H7F0ANiaSQqk5GlnIVZhs1CFNKRI4UCcRHMfhQpw
Additional Notes: This Project Uses Chaos Vehicle Plugin









