Assets of The Season
Assets updates
Runtime Audio Importer (MetaSound)

Runtime Audio Importer (MetaSound)

Updated
2025-05-24
VIP
Code Plugins
Engine version
All Versions
Download type
Engine Plugin
File size
299 MB
Registration required
Only For VIP Users
Description

Advanced runtime audio processing plugin for Unreal Engine with MetaSound support.

ℹ️ Note: If you have the regular RuntimeAudioImporter plugin installed, please remove it before installing the MetaSound version.

 

Transform your game's audio capabilities with a comprehensive system for dynamic audio processing, featuring runtime importing, streaming, transcoding, exporting, and real-time microphone capture. From loading diverse audio formats to managing live microphone input, transcoding between formats, and precise audio control - handle all your runtime audio needs with a single solution.

 

Technical Details

Key features:

 

📥 Runtime Audio Processing:

  • Seamless Integration: Works exactly like native Unreal Engine sound waves across all platforms

  • Dynamic Import: Load MP3, WAV, FLAC, OGG (VORBIS/OPUS), BINK, RAW (PCM) at runtime from files or memory

  • Runtime Export: Generate OGG (VORBIS/OPUS), WAV, BINK, RAW (PCM) during gameplay

  • Real-time Transcoding: Convert between formats dynamically

  • Automatic Format Detection: Smart recognition from file extension or data analysis

 

🎯 Specialized Sound Wave System:

  • Imported Sound Wave: Runtime-imported audio with full playback control

  • Streaming Sound Wave: Dynamic audio buffer management for continuous data streaming

  • Capturable Sound Wave: Real-time audio device capture with speech detection and VAD

 

⚡ Advanced Runtime Features:

  • Voice Activity Detection (VAD) with precise speech boundary detection

  • Real-time microphone capture with automatic platform permissions

  • Dynamic audio streaming with optimized buffer pre-allocation

  • Zero-copy audio data sharing for parallel playback

  • Runtime sample rate conversion and channel remixing

  • PCM data access and manipulation in real-time

  • Audio metadata extraction at runtime

  • Directory scanning for audio files

  • MetaSounds integration support (UE 5.3+)

  • Pixel Streaming audio capture capabilities

  • Pre-imported sound assets support

 

🛠️ Technical Capabilities:

  • Cross-platform runtime support across all UE platforms

  • Complete Blueprint and C++ runtime API coverage

  • Runtime memory management and optimization

  • Comprehensive error handling for runtime operations

 

Technical Details

Features:

  • Fast transcoding speed

  • Supported for major audio formats: MP3, WAV, FLAC, OGG Vorbis, OGG Opus and BINK

  • Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32

  • Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.3), etc

  • Automatic detection of audio format

  • Audio streaming functionality

  • Audio capturing from input devices (eg microphone), including within Pixel Streaming context

  • Voice Activity Detection (VAD)

  • Exporting a sound wave to a separate file of buffer

  • Pre-imported sound assets

  • No static libraries and external dependencies

  • Cross-platform compatibility (Windows, Mac, Linux, Android, iOS, etc)

 

 

Comments
Comments is not yet
Add Comment
Please register
Other interesting assets