
Runtime Audio Importer (MetaSound)
https://www.fab.com/listings/a1b6f250-9636-4ac3-b153-d5dae95bf26a
Advanced runtime audio processing plugin for Unreal Engine with MetaSound support.
ℹ️ Note: If you have the regular RuntimeAudioImporter plugin installed, please remove it before installing the MetaSound version.
Transform your game's audio capabilities with a comprehensive system for dynamic audio processing, featuring runtime importing, streaming, transcoding, exporting, and real-time microphone capture. From loading diverse audio formats to managing live microphone input, transcoding between formats, and precise audio control - handle all your runtime audio needs with a single solution.
Technical Details
Key features:
📥 Runtime Audio Processing:
Seamless Integration: Works exactly like native Unreal Engine sound waves across all platforms
Dynamic Import: Load MP3, WAV, FLAC, OGG (VORBIS/OPUS), BINK, RAW (PCM) at runtime from files or memory
Runtime Export: Generate OGG (VORBIS/OPUS), WAV, BINK, RAW (PCM) during gameplay
Real-time Transcoding: Convert between formats dynamically
Automatic Format Detection: Smart recognition from file extension or data analysis
🎯 Specialized Sound Wave System:
Imported Sound Wave: Runtime-imported audio with full playback control
Streaming Sound Wave: Dynamic audio buffer management for continuous data streaming
Capturable Sound Wave: Real-time audio device capture with speech detection and VAD
⚡ Advanced Runtime Features:
Voice Activity Detection (VAD) with precise speech boundary detection
Real-time microphone capture with automatic platform permissions
Dynamic audio streaming with optimized buffer pre-allocation
Zero-copy audio data sharing for parallel playback
Runtime sample rate conversion and channel remixing
PCM data access and manipulation in real-time
Audio metadata extraction at runtime
Directory scanning for audio files
MetaSounds integration support (UE 5.3+)
Pixel Streaming audio capture capabilities
Pre-imported sound assets support
🛠️ Technical Capabilities:
Cross-platform runtime support across all UE platforms
Complete Blueprint and C++ runtime API coverage
Runtime memory management and optimization
Comprehensive error handling for runtime operations
Technical Details
Features:
Fast transcoding speed
Supported for major audio formats: MP3, WAV, FLAC, OGG Vorbis, OGG Opus and BINK
Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32
Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.3), etc
Automatic detection of audio format
Audio streaming functionality
Audio capturing from input devices (eg microphone), including within Pixel Streaming context
Voice Activity Detection (VAD)
Exporting a sound wave to a separate file of buffer
Pre-imported sound assets
No static libraries and external dependencies
Cross-platform compatibility (Windows, Mac, Linux, Android, iOS, etc)









