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SciFi Colony City

SciFi Colony City

Updated
2024-11-04
VIP
Environments
Engine version
4.27
Download type
Asset Pack
File size
2.5 GB
Registration required
Only For VIP Users
Description

The Sci-Fi Colony City pack helps you to build fantastic and compelling worlds for your levels and scenes.

Featuring a range of professionally produced city objects, this pack is designed to form a strong foundation for any future-focused project.

 

Each object in the package has been individually designed and optimized, and is designed to perform well across PC and current-gen consoles. With a range of scales of buildings and parts, this package helps add a rich sense of infrastructure, density and achievement to your projects.

 

The scene includes three high-quality levels, showing off different lighting and planetary scenarios. The assets are designed to work well in VR, however an HLOD system is recommended if you would like to work with a city as large as the one provided.

 

For those that are looking to build worlds at the cutting-edge of modern video games, the sci-fi colony city will help you to push boundaries! Please do get in touch if you have any questions!

 

Technical Details

Features:

  • 59 customized environment meshes, as well as extra pre-made city clusters and proxies.
  • A high-quality demo interior space, that serves as an observation deck.
  • 4 high-res skybox environments.
  • 3 example levels, featuring different versions of a pre-assembled Colony City
  • A range of custom textures and texture atlases are used, to be balance efficiency and quality of different meshes.

Collision: All required meshes have simple collision.

Vertex Count: Between 20 and 42,000. Most meshes are around 400-2000 vertices

LODs: Yes. All meshes have LODS calculated and optimized.

Number of meshes: 72 (59 custom scene meshes, and 13 Merged and proxy meshes).

Number of Textures: 89 - a blend of custom textures and texture atlases.

Number of Materials and Material Instances: 34

Supported Development Platforms: Tested on Windows 10 and an HTC Vive, using a GTX 980

Supported Target Build Platforms: Tested on PC, but should work on current-gen consoles and PC-tethered VR as well. Should work with Linux and MacOS, as with PC.

Important additional notes: The example city is very large, and densely packed.

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