SICKA MANSION
https://www.unrealengine.com/marketplace/en-US/product/sicka-mansion
Full Victorian Mansion Environment with nearly 200 prop ,character system and Drag and drop inspect object system.
The SICKA MANSION is a perfect example of how the Unreal Engine has revolutionized the world of game design. The level of detail and realism that can be achieved with this engine is truly unparalleled. As you step into the mansion, you are immediately immersed in a world of opulence and grandeur. The intricate details of the architecture, from the ornate chandeliers to the intricate moldings on the walls, are all rendered flawlessly by the Unreal Engine.
- ~200 Asset
- hand-made Lightmap UV for all assets
- High detail Props
- atmospheric fog volume material
- hybrid lighting of stationary and static(baked)
- dust and fire Niagara particle system
- high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
- material Variation for some of the objects
- shared textures between multiple assets for best optimization
- One master material for all props
- Drag and drop Object Inspect blueprint
- mesh outline system
- character system with head-bob camera shake+flash light+interact
- post process sharpen and outline material
Technical Details
Number of Unique Meshes: 206
Number of Blueprint class: 6
Collision: Yes
Number of Particle system: 2 emitter and 2 system
Number of sounds: 2
Number of Levels: 2
Number of Animations: 3
Vertex Count: 20 ~ 160k(chandelier with no LOD)
LODs: No (since i didn't make custom LOD,i left it as it is to be adjust based on your project and target platform needs)
Number of Materials and Material Instances: 10 Material , 70 Material Instance
Number of Textures: 179
Texture Resolutions: 2K & 4K
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes:
- optimized for mid to high-end setups with average 60~120 FPS on epic settings and no LOD in mid-range 1080p
- Gameplay Video was recorded on 4 year old setup on 1440p (i7 7700k+gtx1060 6GB+ 32GB)