Ultimate Shooting System V2
https://www.unrealengine.com/marketplace/en-US/product/ultimate-shooting-system
Quickly setup polished optimized shooting and grenade systems in seconds.
IMPORTANT: If you run into any issues or need help please reach out to me first or use the questions tab. The reviews section is not for troubleshooting. Products are tested by Epic Games and myself to be fully functional before publishing.
With the Ultimate Shooting System you can quickly setup highly optimized shooting mechanics with multiple layers of polish in seconds. its made in c++ for fast performance and designed for use in blueprints.
This system keeps your code clean by compressing complex and polished shooting mechanics into a set of single nodes with variations of types and use cases such as shotguns, automatic weapons, line traces, projectiles, and shrapnel simulation for explosions. Each node also has extensive customizability in how to use it via the component details panel.
It also comes with demo content for examples on how to use it.
Existing Users Please Read: A V2 Update got released, please see the revised tutorials and documentation. if you need further help join the discord.
NOTE: The V2 Update is for 5.0+, UE4 is not supported due to lacking chaos physics capabilities. Assets from screenshots are not included with plugin files.
Technical Details
Features:
- Perfect Projectiles - A projectile that will perfectly align with the crosshairs no matter what.
- Quick and easy-to-setup recoil for all weapon types.
- Explosion Shrapnel Simulation - Simulate realistic explosion shrapnel with a single node, can be used in any actor, pawn, or character.
- Supports multiple types of shooting such as projectiles and line trace mechanics.
- Highly optimized code written in c++ but designed specifically for blueprints.
- Lots of options for polish including decals(bullet holes), layers of sound effects, layers of particle effects, easy camera shakes, quick recoil setup, etc. (Please see documentation for a full list)
- Hover tool tips on all variables and nodes to help you understand how it all works with ease.
- Supports Wall Penetration features based on physical material.
- Supports Chaos Destruction and has a destruction shader for low performance platforms.
- Native support for automatic, grenades with realistic and simple shrapnel simulation, shotguns, and single shot weapons for both line trace and projectiles.
Code Modules:
- Runtime
Number of Blueprints: 5
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Windows 64 bit, and MacOS
Supported Target Build Platforms: Windows, Mac, Android, IOS