WorldScape Plugin - Making real planets and Endless worlds
https://www.fab.com/listings/0ef85bf8-a0be-4b74-87f8-b66bb44d6ae2
Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision ClipMap's geometry technology !
The WorldScape Plugin is a revolutionary new asset for Unreal Engine that allows developers to create incredibly realistic and detailed planets and endless worlds. With this plugin, game creators can easily generate landscapes, textures, and assets that accurately depict real planets or completely imaginary worlds.
With the WorldScape Plugin, users can create highly detailed and accurate representations of real planets, complete with realistic terrain, atmosphere, and weather systems. This means that game developers can now bring real-world locations and environments into their games, adding a whole new level of authenticity and immersion for players.
WORLDSCAPE PLUGIN brings Clipmap-based terrain technology to Unreal Engine
Create endless optimized PLANETS and LANDSCAPES
Current Version 2.5.1b
Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision geometry technology, you can effortlessly craft infinite flat and spherical worlds for your single player or multiplayer game. The instanced and multithreaded procedural foliage generation will bring life to your terrain with ease.
You can also tailor your terrain by importing 8-bit or 16-bit heightmaps and applying them as decals. The customizable noise-based biome system in C++, realistic lighting for planets, procedural surface materials, and custom gravity for planets provide an even more immersive gaming experience.
Don't wait to dive into the creation of amazing worlds with Worldscape! Purchase the plugin now and explore all the possibilities.
If you want to achieve realistic takeoff and landing experiences in your game without the need for loading or transition screens, this plugin is perfect for you.
Assets Integrations Examples :
- UltraDynamicSky
- Ascent Combat Framework v2
- ALS Locomotion v4
- Oceanology 5
- RPG Survival v3
- Amazing Sci-Fi Environment and Flying Vol.1
- MGT Gravity Planet
Last Update 2.5.1b 5.3 (Publish 30/09/2023)
- Update for Unreal 5.3
READY for DedicatedServer & ListenServer
Technical Details
- ClipMap's based terrain technology.
- Create infinitely large and tiny flat/spherical worlds.
- Smart terrain level of detail to achieve maximum performances.
- Procedural foliage generation through temperature, humidity, height, noise mask, slope parameters and clusters.
- Noise-based biome system customizable C++
- Import HeightMaps 8/16bits
- Surface Collision
- NavMesh
- WaterPlugin
- Materials Procedural for surface
- 12 Demo Levels
- 3 BakerTools
- All C++ Sources
CodeModules:
- WorldScapeCore - Runtime
- WorldScapeEditor, WorldScapeFactory, WorldScapeNoise, WorldScapeVolume - Editor