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Highway - Environment

Highway - Environment

Updated
2024-02-03
Free
Environments
Engine version
4.26
Download type
Asset Pack
File size
1.4 GB
Registration required
Description

Evening Highway - Full realtime game ready environment scene.

All models are well optimized and game ready. 

Texel density for small assets is around 1k x 1m^2.

Other assets are set up using layered materials with 2k tiling textures.

Tiling textures scale is easily customizable in Material Instances.

 

Answers to the most frequently asked questions:

- Demo map, which you can see on the screenshots and the video, is included in the asset pack.

- Demo map includes some unique (non-modular) static mesh based world elements, like terrain, curved roads etc.

- Modular Road Set is a bunch of static meshes and is not set up to work with Landscape Splines.

- Buildings are not modular.

 

Technical Details

Features:

Props:

  • 10 Traffic Signs
  • 6 Modular Wooden Fences
  • 3 Modular Construction Fences
  • 5 Modular Traffic Barriers
  • 2 Lampposts
  • 4 Modular Pipes
  • 2 Trailers
  • 2 Billboards
  • 15 Rocks
  • Railway Power Pole
  • Modular Bridge and Roads
  • and more

17 Decals

Vegetation:

  • 6 Big Trees (4 unique)
  • 5 Small Trees
  • 3 Bushes
  • 8 all kinds of grass

Backdrop Assets:

  • 2 Buildings
  • 2 Tower Cranes
  • Railroad Base
  • Modular Railroad

 

PBR materials for all assets

PBR tiling texture sets

Demo Map

 

Info:

Number of Meshes: 162.

Collision: Yes. Manually created simple box collisions ( auto-generated for rocks)

LODs: No. All the assets are well-optimized (see screenshots with polycount)

Materials: 7 Parents, 93 Instances

Textures: 172

Texture Resolution: from 512 to 4k. Most textures are 2k

Supported Development Platforms: PC

 

Notes:

The Project uses HDR image under CC0 license from HDRIHaven.

Demonstration map includes some unique (non-modular) assets,

such as: static mesh based terrain, curved roads/pedestrian and bicycle lanes. 

BUT, there is modular roads/lanes set included in the project instead (see screenshots).

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