Narrative Inventory - Inventory & Equipment System
https://www.fab.com/listings/12f51c14-0c13-4ca8-b9d5-96ea1d09cd72
Adds an entire inventory system to your Blueprint/C++ Project in seconds. Lightweight, extensible, networked.
INTEGRATED WITH NARRATIVE 3
Narrative Inventory is powerful on its own - but If you're one of the 1000+ Developers using Narrative 3 to power your games quests and dialogues, you'll be blown away - simply enable both Narrative 3 and Narrative Inventory, and the two will automatically integrate - no setup required. The integration adds a variety of Quest Tasks like Find Item, Equip Item, and Use Item, and Events & Conditions that allow NPCs to give your player items, have dialogue options locked if you don't have a certain item, and more.
MADE FOR ANY PROJECT
Most systems on the marketplace look flashy and great, but in practise are a nightmare to use. They often require you to use their entire unreal project and build your game on top of it - not very practical.
Because Narrative tools are all built as Plugins, you can drop them into any game, even if you started your project months ago. Narrative tools are built by real game developers and we're not interested in just making flashy looking plugins - we actually really care about making them easy to use.
FEELS JUST LIKE UNREAL ENGINE
No scary new systems: Items are created by making a blueprint, and the inventory is just a component you drop onto your Player State. You can get set up in minutes.
BUILT IN UI
Don't waste time making your own Inventory UI, our expert UI designer has created a full inventory menu that works with the Inventory system right out of the box. Its also very easy to modify to your tastes.
THE EASIEST SOLUTION ON THE MARKETPLACE
Add an Inventory Component, right click and make some items, and you're away. You'll be blown away by how simple Narrative Inventory is to use.
MULTIPLAYER/ONLINE SUPPORT
Narrative Inventory has networking built right in. You don't have to do a thing, we've already handled all the networking code.
EASILY CUSTOMIZABLE
We've all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! Narrative understands that every game is different and instead makes extensibility the top priority, meaning Narrative will work for any game.
Technical Details
Code Modules:
- NarrativeInventory (Runtime Module)
- NarrativeInventoryEditor (Editor Module)
Number of Blueprints: 2
Number of C++ Classes: 12
Network Replicated: Yes
Supported Development/Target Build Platforms: Windows/Android/Mac/IOS/Linux