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Narrative Navigator - Maps, Compasses, Waypoints

Narrative Navigator - Maps, Compasses, Waypoints

Updated
2024-08-24
VIP
Code Plugins
Engine version
5.3 , 5.4
Download type
Engine Plugin
File size
41 MB
Only For Premium or VIP Users
Description

Minimaps, World Maps, Compasses, Waypoints - A Powerful, Flexible, Navigation System for your game.

A POWERFUL NAVIGATION SYSTEM

Great on its own or with other Narrative Plugins, Narrative Navigator offers Compasses, World Maps, Minimaps, 3D Positioned Markers, and more. Simply add a Navigation Component to your controller, add your navigation widgets need to your HUD, and you're away - any actors with Marker Components on them will appear on your maps.

 

INTEGRATES WITH ALL YOUR NARRATIVE TOOLS

Narrative Navigator is excellent on its own - but where it really steals the show is how it improves the rest of your Narrative Tools. Included is an event your quests and dialogues can use to easily add Map Markers to quest objectives, NPCs, pickups, whatever you need.

 

MADE FOR ANY PROJECT

Most systems on the marketplace look flashy and great, but in practise are a nightmare to use. They often require you to use their entire unreal project and build your game on top of it - not very practical.

 

Because Narrative tools are all built as Plugins, you can drop them into any game, even if you started your project months ago. Narrative tools are built by real game developers and we're not interested in just making flashy looking plugins - we actually really care about making them easy to use.

 

BUILT IN UI

Don't waste time making your own Navigation UI, our expert UI designer has created a full set of Navigation tools for you to use.

 

MULTIPLAYER/ONLINE SUPPORT

Even though maps are a local feature, Narrative Navigation works great with multiplayer games. If your replicated actor has a marker component on it, every player will see it in the game.

 

EASILY CUSTOMIZABLE

We've all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! We understand that every game is different and instead we make extensibility the top priority, meaning Narrative will work for any game.

 

Technical Details

Code Modules:

  •  NarrativeNavigator (Runtime Module)
  •  NarrativeNavigatorEditor (Editor Module)

Number of Blueprints: 18

Number of C++ Classes: 14

Network Replicated: Yes

Supported Development/Target Build Platforms: Windows/Android/Mac/IOS/Linux

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